Green items = economy based?
When I first got into Grenth's Footprint, the first thing I did was join a group that was capping the local bosses. Every boss we came across dropped a green item in some way (although we did not find many bosses at the time.) Someone actually failed to pick up a Stinger, which I waited around and grabbed after telling him about it. In my second run I got the green mesmer staff.
Conversely, I've now gone to farming the area, in a way, by bringing along two monks and a warrior, using my N/E to spam-kill enemies while using fast-casting corpse skills to eliminate minions from the Gnashers. (4/8 still isn't really farming perse, although the area is easy enough that just having the two henches is enough to guarantee you won't die, unless you're not careful.) Sometimes I will bring one or two other people, sometimes all henches. But, in all of the subsequent attempts after my first three or four, I have yet to see another green weapon.
I was considering that, possibly, green items are dwindling from certain bosses as their numbers in the game increases. I don't put much credit to this idea but it does warrant my curiosity. I'd hate to believe that the henchmen are consuming all of these drops, even when there's only one or two of them. I could understand if rare drops are limited in the game by the number of them in circulation, capping at a minimum percentage (which would manually make them rare after a certain amount of time.)
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